Research & Strategy
Graphic Design & Digital Media
Illustration & Key Art
Additional Work
Let's Connect!
I'm currently looking for team lead or managerial roles at mission-driven organizations and nonprofits, where I can put both the strategy and the craft to work. If that sounds like a fit, or you just want to talk shop, I'd love to hear from you.

Research & Strategy
This is where research meets design. Before I put pen to paper or pixel to screen, I want to understand the people and systems a project is meant to serve. The work in this section covers a range of projects, from user testing to data and map visualization, each grounded in research before anything gets designed.
Maker's Resistance: Art & Education Collective
The Maker's Resistance started with a question: how do you get young adults to actually think about overconsumption, not just feel guilty about it? I used game theory as the entry point, building a game where players work to save a city buried in waste from unchecked buying habits. I partnered with the Sanitation Foundation throughout, using their expertise to keep the concept grounded in how waste and consumption actually work.


Prototyping & User Journeys
This project maps out the user journey for an app and website concept centered on buying and selling used goods, with karma points standing in for currency. The prototype work focuses on how someone moves through that experience end to end, from listing an item to earning and spending karma, and where the flow needed to change based on how people actually used it.

Map Visualization
This section brings together three separate mapping projects, each using visualization to make an abstract system easier to see and understand.
The first is an ecosystem map created for the Center for Humane Technology, laying out the relationships and forces within a larger system. The second is an analysis map exploring the history of colonialism and map-making itself, examining how maps have been used as tools of power. The third is a data visualization of emotions, translating something intangible into a visual structure.


The second is an analysis map exploring the history of colonialism and map-making itself, examining how maps have been used as tools of power.

The third is a data visualization of emotions, translating something intangible into a visual structure.

Graphic Design & Digital Media
Branding work that has to hold up across every touchpoint, from packaging to social to signage. Below are a few projects that show how I take a brand from concept to a full visual system.
HAKO [箱] Hotel
Hako [箱] Hotel is a brand identity project for a Japanese hotel concept. The goal was a visual system that felt calm and considered, drawing on Japanese design sensibility without leaning on cliché, and translating that into everything from signage to digital touchpoints.

Craft N' Chill
Craft N' Chill is a physical product and game designed for at-home crafting activities. This project meant thinking beyond a logo, designing packaging, instructional materials, and a visual identity that had to work in someone's hands, not just on a screen.

Lilliam's Coffee House
Lilliam's Coffee House is a brand identity project built around warmth and neighborhood character. The system needed to feel personal and handmade while still being flexible enough to carry across menus, signage, and packaging.


Illustration & Key Art
Illustration work spanning editorial art, medical infographics, and campaign key art. Some of this work needed to simplify complex information, some needed to sell a promotion in a single glance, and all of it needed to hold up across print and digital.
NYC Ferry Key Art
As Senior Creative Designer for NYC Ferry, I created key art for seasonal marketing campaigns, including a Madison Square Garden collaboration with Uber and Lyft for a Knicks promotion, a disability awareness campaign, onboard concessions art, and hotel and travel discount promotions.
Healthline Medical Infographics
Medical illustration work for Healthline Media and its sub-brands, including Greatist, Medical News Today, and Psych Central. These pieces needed to explain conditions and procedures accurately and clearly, from intestinal obstructions to pulmonary embolisms to TMS therapy, while staying visually approachable for a general audience.
Healthline Editorial Key Art/Ads
Key art and ad creative for Healthline's editorial and pharmaceutical partners, including promotional pieces for Rinvoq and Nubeqa, a Neutrogena acne campaign, and newsletter art for the Sleep Hub.
Tea Ritual Editorial Art
Tea Ritual is a book I wrote and illustrated exploring different teas, their properties, and how they support the mind and body. The illustrations lean into a warm, everyday feeling, tea shared between friends, a quiet moment alone, the small rituals that make up a day.

Game/Character Design
This section covers narrative games I built for a game design course at SVA. All games were roughly 30-minute point-and-click stories with branching paths and multiple endings. The goal going in was to design a player experience where choices genuinely mattered, where two people playing through the same story could walk away with different characters, different relationships, and a different ending, built entirely from scripting, asset design, and player-experience design I learned during the course.






































